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30 ago 2011

Flood Carrier Form

Trivia: Clearing up excess trivia

← Older revision Revision as of 15:59, August 29, 2011
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*In ''Halo: Combat Evolved'', the level "The Maw" contains a glitch in of which the Carrier Form explodes, but the Infection Forms do not move.
*In ''Halo: Combat Evolved'', the level "The Maw" contains a glitch in of which the Carrier Form explodes, but the Infection Forms do not move.
*The Carrier Form of Flood is the successor of the Simulacrums, from the [[Marathon|Marathon (Video Game Series)]]. The Simulacrums were cybernetic humans made to look like the crew of the U.E.S.C Marathon, the only flaw was that they all wore green jump suits, making it easy to distinguish which humans were actually Simulacrums. As soon as you were three meters close to them they would explode, heavily damaging or killing the player.
*The Carrier Form of Flood is the successor of the Simulacrums, from the [[Marathon|Marathon (Video Game Series)]]. The Simulacrums were cybernetic humans made to look like the crew of the U.E.S.C Marathon, the only flaw was that they all wore green jump suits, making it easy to distinguish which humans were actually Simulacrums. As soon as you were three meters close to them they would explode, heavily damaging or killing the player.
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*Carrier Forms in ''Halo: Combat Evolved'' and in ''Halo 2'' are often distinguished from their ''Halo 3'' counterparts in the way they explode. The ones in ''Halo: Combat Evolved'' and ''2'' will play a death animation before exploding, and there is no way to kill them or make them explode without making them play it. In ''Halo 3'', however, they are rigged to explode (and obviously disappear) when their health reaches zero, rather than play the death animation ''then'' explode, although they could still drop to the floor and detonate at will.
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*Carrier Forms in ''Halo: Combat Evolved'' and in ''Halo 2'' are often distinguished from their ''Halo 3'' counterparts in the way they explode. The ones in ''Halo: Combat Evolved'' and ''2'' will play a death animation before exploding, and there is no way to kill them or make them explode without making them play it. In ''Halo 3'', however, they are rigged to explode when their health reaches zero, rather than play the death animation ''then'' explode, although they could still drop to the floor and detonate at will.
*Strangely, when shot by the [[Flamethrower]], the Carrier Form will explode and release the Infection Forms, which seem to survive the fire. Possibly the Carrier Form's explosion puts out the fire. This is strange considering that an Incendiary grenade will kill the Carrier and the Infection Forms.
*Strangely, when shot by the [[Flamethrower]], the Carrier Form will explode and release the Infection Forms, which seem to survive the fire. Possibly the Carrier Form's explosion puts out the fire. This is strange considering that an Incendiary grenade will kill the Carrier and the Infection Forms.
**This could be because the Incendiary grenade has a small explosive force used to scatter the flames, which would kill the infection forms.
**This could be because the Incendiary grenade has a small explosive force used to scatter the flames, which would kill the infection forms.
**It is also possible that the liquid fuel in the Incendiary grenade stop the flames from being blown out by the Carrier form's explosion.
**It is also possible that the liquid fuel in the Incendiary grenade stop the flames from being blown out by the Carrier form's explosion.
*Carrier Forms are sometimes nicknamed "popcorn", due to how they "pop" and release Infection Forms.
*Carrier Forms are sometimes nicknamed "popcorn", due to how they "pop" and release Infection Forms.
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*Carrier Forms have a slight similarity in physical appearance to the [[Flood Juggernaut (Halo 2 Cut Material)|Flood Juggernaut]].
 
*In ''Halo: Combat Evolved'', a Carrier form can produce short bursts of speed once it spots a target.
*In ''Halo: Combat Evolved'', a Carrier form can produce short bursts of speed once it spots a target.
*In ''Halo 3'', a [[M6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]] beam can only penetrate two Carrier Forms. In turn, this will make the Carrier Forms explode without releasing any [[Flood Infection Form|Infection Forms]] at all, similar to sticking a Carrier Form with a [[type-1 Antipersonnel Grenade|grenade]] or killed by a [[Type-33 Guided Munitions Launcher|Needler]] supercombine explosion.
*In ''Halo 3'', a [[M6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]] beam can only penetrate two Carrier Forms. In turn, this will make the Carrier Forms explode without releasing any [[Flood Infection Form|Infection Forms]] at all, similar to sticking a Carrier Form with a [[type-1 Antipersonnel Grenade|grenade]] or killed by a [[Type-33 Guided Munitions Launcher|Needler]] supercombine explosion.
*The Carrier Forms form in ''Halo: Combat Evolved'' and ''Halo 2'' would release between 4-6 Infection Forms when they explode, but the ''Halo 3 ''Carrier Forms would release dozens, but this is leveled out by a smaller and less extreme damage radius.
*The Carrier Forms form in ''Halo: Combat Evolved'' and ''Halo 2'' would release between 4-6 Infection Forms when they explode, but the ''Halo 3 ''Carrier Forms would release dozens, but this is leveled out by a smaller and less extreme damage radius.
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*On rare occasions in ''Halo 3'', the ''Carrier's'' arms and legs will be left behind upon death. However, this is exclusive to ''Halo 3'' as the arms and legs completely vanish upon exploding in ''Halo: Combat Evolved'' and ''Halo 2''.
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*On rare occasions in ''Halo 3'', the ''Carrier's'' arms and legs will be left behind upon death.
*In Halo 3, Carrier Forms can jump.
*In Halo 3, Carrier Forms can jump.
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*On Halo (first one), if they were too close to another, and you killed one, the explosion would send other Carriers flying away.
 
*There is a glitch that if spawned, the Carrier Form will do nothing, and just stare at you, even at close range. This is seen in the mission Cortana.
*There is a glitch that if spawned, the Carrier Form will do nothing, and just stare at you, even at close range. This is seen in the mission Cortana.
*They can "panic", which means they will run away slowly due to their legs. This can be seen in the mission Cortana.
*They can "panic", which means they will run away slowly due to their legs. This can be seen in the mission Cortana.
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*The halo 3 version of the flood carrier form appears to have serveral infection forms, partially merged into it's "skin".
 
==Gallery==
==Gallery==

Flood Carrier Form


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