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'''Rifleman''': The standard team member is still a vital asset to the overall assault/defense force. Obviously, they would need the basic all-scenario weapon. This could be a Pistol (''Halo: CE'') or a Battle Rifle/Carbine (''Halo 2'' and ''3''). A flexible, Rifleman Style arsenal would be: |
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'''Rifleman''': The standard team member is still a vital asset to the overall assault/defense force. Obviously, they would need the basic all-scenario weapon. This could be a Pistol (''Halo: CE'') or a Battle Rifle/Carbine (''Halo 2'' and ''3''). A flexible, Rifleman Style arsenal would be: |
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*Primary: Pistol (''Halo'')/Battle Rifle/Carbine (''Halo 2'')
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*Primary: Pistol (''Halo'')/Battle Rifle/Carbine (''Halo 2'' and 3)/DMR/Needle Rifle (''Halo'''' Reach'')'''
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*Reserve: Shotgun/Energy Sword |
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*Reserve: Shotgun/Energy Sword |
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'''Automatic Weapon Man''': This player uses the "machine gun" to provide suppressive, covering, and heavy weapon fire for the rest of his/her squad. Although the Halo Universe lacks a specifically designed suppressive weapon, various weapons can be used as such: |
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'''Automatic Weapon Man''': This player uses the "machine gun" to provide suppressive, covering, and heavy weapon fire for the rest of his/her squad. Although the Halo Universe lacks a specifically designed suppressive weapon, various weapons can be used as such: |
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Primary: Assault Rifle (''Halo'')/Sentinel Beam (''Halo 2'')/Dual Plasma Rifles (''Halo 2'')/Turret (''Halo 3'')
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Primary: Assault Rifle (''Halo'')/Sentinel Beam (''Halo 2'')/Dual Plasma Rifles (''Halo 2'')/Turret (''Halo 3'')/Turret/Focus Rifle (''Halo Reach'')
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'''Sniper''': An invaluable person on the team, the Sniper has the responsibility of taking out enemies at extreme range, scouting out areas, and providing the rest of the team with extremely necessary information of enemies positions. To this end, they should be armed with both a Sniper Weapon and a good close range weapon, in case they surprised by an enemy. |
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'''Sniper''': An invaluable person on the team, the Sniper has the responsibility of taking out enemies at extreme range, scouting out areas, and providing the rest of the team with extremely necessary information of enemies positions. To this end, they should be armed with both a Sniper Weapon and a good close range weapon, in case they surprised by an enemy. |
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Primary Weapon: Sniper Rifle (''Halo: CE'' and ''2'') Beam Rifle (''Halo 2'')
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Primary Weapon: Sniper Rifle (''Halo: CE'', ''2,3, and Reach'') Beam Rifle (''Halo 2 and 3'')
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Secondary: Assault Rifle, Plasma Rifle, Plasma Pistol (''Halo: CE'') SMG, Magnum, Plasma Rifle, Carbine, Battle Rifle, Brute Shot (''Halo 2'') |
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Secondary: Assault Rifle, Plasma Rifle, Plasma Pistol (''Halo: CE'') SMG, Magnum, Plasma Rifle, Carbine, Battle Rifle, Brute Shot (''Halo 2'') |
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'''Anti Armor Man''': This player may not be that necessary (depending on the map) but is still an essential asset to a team. To this end, they should be armed with explosive weapons, and have the first dibs on the nearest plasma grenades. Their secondary weapon should be an all around good weapon, and if there is no vehicle to decommission, there is always the unfortunate group of slobs that will face a rocket propelled High Explosive doom.
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'''Anti Armor Man''': This player may not be that necessary (depending on the map) but is still an essential asset to a team. To this end, they should be armed with explosive weapons, and have the first dibs on the nearest plasma grenades. Their secondary weapon should be an all around good weapon, and if there is no vehicle to decommission, there is always the unfortunate group of slobs that will face a rocket propelled High Explosive doom.
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Primary Weapon: Rocket Launcher, Shotgun (''Halo: CE'') Rocket Launcher, Brute Shot, Fuel Rod Cannon (Campaign) (''Halo 2'')
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Primary Weapon: Rocket Launcher, Shotgun (''Halo: CE'') Rocket Launcher, Brute Shot, Fuel Rod Cannon (Campaign) (''Halo 2'')
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Secondary Weapon: Pistol, Plasma Rifle, Assault Rifle, Needler (''Halo: CE'') Battle Rifle, Carbine, SMG, (''Halo 2'') |
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Secondary Weapon: Pistol, Plasma Rifle, Assault Rifle, Needler (''Halo: CE'') Battle Rifle, Carbine, SMG, (''Halo 2'') |
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== Securing a Base == |
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== Securing a Base == |
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