Top 5 Most Popular Artificial Intelligence Posts

Visualizzazione post con etichetta game. Mostra tutti i post
Visualizzazione post con etichetta game. Mostra tutti i post

11 set 2011

Rich Tax Breaks Bolster Video Game Makers

A collection of tax deductions, write-offs and credits makes video game development one of the most highly subsidized businesses in the United States, a tax professor says.




Rich Tax Breaks Bolster Video Game Makers


Backlink: http://feeds.nytimes.com/click.phdo?i=346245e6bd0da039e12c8de0790232a8


26 ago 2011

A Game Rich In History

With its storied history -- and variations sporting names as cool as Mexican Train, Chickenfoot and Blind Hughie -- it's no wonder that the game of dominoes has been so popular for so many years. The exact origins of the game are hazy, though most credit the Chinese with inventing dominoes around 1120. The game spread within China and evolved into the even more popular mah-jongg. It wasn't until around the 17th or 18th century that dominoes made it to Europe and finally to the New World colonies [source: University of Waterloo]. Since then, the game has become a traditional mainstay: Today, you can find dominoes played in backyard parties in Los Angeles, on the sidewalks of Brooklyn, in the pubs of the U.K., in the barrios of Cuba, and in big-money tournaments in Alabama and Las Vegas.

A Game Rich in History


Backlink: http://feeds.howstuffworks.com/~r/DailyStuff/~3/rnrXM1Oyghs/dominoes.htm


Headhunter (game Variant)

Trivia:

← Older revision Revision as of 09:14, August 26, 2011
Line 16: Line 16:
*Headhunter was a scrapped game variant for ''[[Halo 3]]''. It existed during the ''Halo 3 Alpha'', but was decided to be scrapped before the ''[[Halo 3 Beta]]'' was released to the public.{{citation needed}}
*Headhunter was a scrapped game variant for ''[[Halo 3]]''. It existed during the ''Halo 3 Alpha'', but was decided to be scrapped before the ''[[Halo 3 Beta]]'' was released to the public.{{citation needed}}
*By default, Headhunter is a free-for-all gametype, however a team-based Headhunter gametype is also available to players.
*By default, Headhunter is a free-for-all gametype, however a team-based Headhunter gametype is also available to players.
  +
*In Headhunter Pro, you need to do a headshot on someone in order to get skulls.
[http://www.1up.com/do/previewPage?pager.offset=1&cId=3178811&p= '''1Up''': Halo Reach (Xbox 360) Preview] - ''"There is [also] a team version of Headhunter that allows for a bit more specialization: one guy can snipe and suppress, while his teammate scoops up skulls and sprints to the score zone."''
[http://www.1up.com/do/previewPage?pager.offset=1&cId=3178811&p= '''1Up''': Halo Reach (Xbox 360) Preview] - ''"There is [also] a team version of Headhunter that allows for a bit more specialization: one guy can snipe and suppress, while his teammate scoops up skulls and sprints to the score zone."''

Headhunter (game variant)


Backlink: http://halo.wikia.com/index.php?title=Headhunter_(game_variant)&diff;=1199186&oldid;=prev


24 dic 2010

User blog:Ausir/Wikia's Game of the Year vote

New page: You can vote for your favorite game of the year in '''[http://gaming.wikia.com/wiki/Top_10_list:Top_Games_of_2010 Wikia's Top Games of 2010]''' poll. It doesn't have to be ''[[Halo: Reach]…

New page

You can vote for your favorite game of the year in '''[http://gaming.wikia.com/wiki/Top_10_list:Top_Games_of_2010 Wikia's Top Games of 2010]''' poll. It doesn't have to be ''[[Halo: Reach]]'', of course - there have been quite a few excellent games released this year. If your favorite game is not on the list yet, you can simply add it.


[[Category:Blog posts]]

User blog:Ausir/Wikia's Game of the Year vote


Backlink: http://halo.wikia.com/index.php?title=User_blog:Ausir/Wikia%27s_Game_of_the_Year_vote&diff;=1150926&oldid;=prev

Secret history of Douglas Adams's Starship Titanic game

In a Metafilter discussion of Starship Titanic, a Hitchhikers Guide to the Galaxy spin-off game, Yoz Grahame, who was Douglas Adam's sysadmin and technology dogsbody, pops up with some of the incredible, hilarious backstory behind the venture.
When we created the initial fake-brochure site, we thought it'd be a fantastic laugh if the fictional shipbuilders had their own intranet. If you filled in the form on the brochure site (specifying your name, email address and favourite species of frog) we followed the occasional mail about the game. Then, one day, folks got a mail from the intranet admin, "Chris Stevedave", giving folks the link to the intranet and the current password, which was hurriedly followed by a second mail apologising for the accidental mail leakage and urging customers not to click the link, then a third email noting that Chris Stevedave had been demoted to Bilge Emptier Third-Class. It worked fantastically (so fantastically that some people really did send the emails back, reassuring us that they hadn't looked at the site) everyone poured into the Starlight Lines intranet.

Have a wander around the intranet. Look at the wireframes, enjoy the status reports and play with the currency calculator.

Then go look in the forum.

The idea was to present a read-only Senior Management forum in which you'd see some of the key backstory characters getting on each others' nerves. But we figured there should probably be a writeable forum for the lower-level employees, so I spent half a day hacking up a stupidly basic forum system and forgot all about it.

Six months after the site launch, I happened to peek at the employee forum and there were ten thousand posts in there.

The Post That Cannot Possibly Go Wrong

Secret history of Douglas Adams's Starship Titanic game


Backlink: http://feeds.boingboing.net/~r/boingboing/iBag/~3/JYWs9HszOQY/secret-history-of-do.html

19 dic 2010

Watson Computer Challenges Jeopardy! Game Show Champions

Watson, an I.B.M. Super Computer competes against Ken Jennings and Brad Rutter, combined $5.2 million Jeopardy! champions, on February 14, 15, and 16, 2011.

Watson Computer Challenges Jeopardy! Game Show Champions


Backlink: http://www.suite101.com/content/computer-challenges-champions-on-jeopardy-a322344

Cablegate game gives points for summarizing, tagging Wikileaks cables

"Cablegate: The Game" gameifies the job of sorting through the #cablegate leaks, awarding points for reading, tagging and summarizing the enormous heap of Wikileaks plunder. (via /.)...




Cablegate game gives points for summarizing, tagging Wikileaks cables


Backlink: http://feeds.boingboing.net/~r/boingboing/iBag/~3/gHUBVfrNHnY/cablegate-game-gives.html

Papa Sangre: binaural video game with no video


Paul Bennun from Somethin' Else sez, "We just released Papa Sangre, the video game with no video. Backed by Channel 4 in the UK, it's not the first audio game or first game with binaural audio in it, but it is the first game with an entire world generated on the fly using 3d, binaural sound. Amazing combo of tech and art. Yes, I am biased. But. We are incredibly proud.Response has been incredible, just amazing, especially from blind people (unsurprisingly)."

Entering the Palace of Bones from Papa Sangre on Vimeo.

You are lost, deep in the darkness of the land of the dead. Your eyes are useless to you here -- but your ears are filled with sound. And what is it you can hear ... ?

All you know is someone is in grave danger and desperately needs your help. Can you save them and make your escape or will you be trapped in the blackness forever?

You're in Papa Sangre's palace. His palace is in an afterlife that takes the form of a malevolent, unpredictable carnival: imagine a Mexican graveyard on the Day of the Dead -- with the lights off. You're the piñata for a host of partying monsters. They probably look a lot worse than they sound. You should count yourself lucky it's too dark to see them.

Get out. Save the one you love. Do the right thing.

Papa Sangre (Thanks, Paul!)

Papa Sangre: binaural video game with no video


Backlink: http://feeds.boingboing.net/~r/boingboing/iBag/~3/ARlLUn0j_H0/papa-sangre-binaural.html

16 dic 2010

Greenpeace v Big Oil, the CC-released environmental game


Just in time for the holidays, Greenpeace has released a Creative Commons-licensed, free, print-and-play game that satirizes and dramatizes the Greenpeace fight brewing against big oil in the Arctic.
If you're the oil company you'll need to head straight for deep water. Sure it's risky, but that's where the money is. Set aside those moral scruples and go for the money. Do try and avoid the endangered species though, if any species becomes extinct, the PR backlash could shut you down and it's game over for both sides. If you're playing as Greenpeace you need to protect the ocean by setting up marine reserves. You can slow the oil companies down with direct actions (like occupying their rigs) but it's the creation of marine reserves that will finally end their deep sea drilling ambitions.

Of course this isn't just a game. The world's oil companies really are trying to drill in some of the riskiest and most environmentally sensitive areas in the world. Marine reserves - think national parks at sea - really are the answer. World Park Antarctica is closed to industry because you helped us win the campaign to protect it. There's no reason we can't do the same in the Arctic, where oil companies are licking their lips as, without a trace of irony, they welcome the shrinking of the ice caps due to climate change. See, retreating ice frees up more places they can drill for oil. Unfortunately that will lead to more climate change. You see the problem here. We like to call this humanity's "Stupid Test."

Free "print & play" game: Big Oil Vs Greenpeace to save the Arctic

Greenpeace v Big Oil, the CC-released environmental game


Backlink: http://feeds.boingboing.net/~r/boingboing/iBag/~3/Gbf0ALkEbrM/greenpeace-v-big-oil.html

4 dic 2010

Fair Game: So That’s Where the Money Went

Knowing who got what at the bailout banquet helps us understand how expensive it is to live in a nation where big financial institutions are not allowed to fail.




Fair Game: So That’s Where the Money Went


Backlink: http://feeds.nytimes.com/click.phdo?i=d0b2a5cff95de864b32071ec79b55625

28 nov 2010

One More Game Device (but This One’s Tiny)

While the OnLive game service faces considerable obstacles, it can stream rapidly and is piracy-proof, its founder says.




One More Game Device (but This One’s Tiny)


Backlink: http://feeds.nytimes.com/click.phdo?i=c0e9686503c184ea77af9f2e7ef149f1

26 nov 2010

Pushing the Limits of Game AI Technology [News]

AIIDE ‘07 starts tomorrow (Artificial Intelligence and Interactive Digital Entertainment), featuring the most cutting edge research in game AI. The proceedings read like a "who's who" in the field, and there's lot to learn from! Here's a collection of highlights from the conference, and references that can be found online.

Pushing the Limits of Game AI Technology [News]


Backlink: http://feedproxy.google.com/~r/AiDepot/~3/FRYVAcHYjRA/