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Visualizzazione post con etichetta friendly. Mostra tutti i post

10 dic 2010

"Friendly" Brutes

← Older revision Revision as of 04:02, December 11, 2010
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==Walkthrough==
==Walkthrough==
===Crow's Nest===
===Crow's Nest===
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In {{Levelname|Crow's Nest}}, where [[Miranda Keyes]], [[Sergeant]] [[Avery Junior Johnson|Johnson]] and the [[Thel 'Vadamee|Arbiter]] board the last [[Pelican]] dropship leaving the base, set a [[Deployable Cover]] outside the door that the second wave of [[Jump Pack Brutes]] emerge from. Kill the Brutes that are present, and return to the Deployable Cover. Disable the shield, but do not destroy it, to enter the room. The Brutes present will no longer regard the player as an enemy, and although they will look at the player, they will not attack. If the Deployable Cover is destroyed, they will continue to exit the chamber and will regard the player as an enemy.
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In {{Levelname|Crow's Nest}}, where [[Miranda Keyes]], [[Sergeant]] [[Avery Junior Johnson|Johnson]] and the [[Thel 'Vadamee|Arbiter]] board the last [[Pelican]] dropship leaving the base, set a [[Deployable Cover]] outside the door that the second wave of [[Jump Pack Brutes|Jet Pack Brutes]] emerge from. Kill the Brutes that are present, and return to the Deployable Cover. Disable the shield, but do not destroy it, to enter the room. The Brutes present will no longer regard the player as an enemy, and although they will look at the player, they will not attack. If the Deployable Cover is destroyed, they will continue to exit the chamber and will regard the player as an enemy.
[[File:Team Portrait 2.jpg|thumb|The Arbiter, Master Chief, and a "friendly" Brute.]]
[[File:Team Portrait 2.jpg|thumb|The Arbiter, Master Chief, and a "friendly" Brute.]]
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==Explanation==
==Explanation==
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The explanation is rather simple; the Brutes are simply coded not to attack anyone until they pass through the door they have been scripted to go through. This prevents, for example, the Jump Pack Brutes in Crow's Nest from shooting and throwing grenades from a position where they cannot be counterattacked, or a position where a single rebounding grenade in a confined space could kill every single one of them.
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The explanation is rather simple; the Brutes are simply coded not to attack anyone until they pass through the door they have been scripted to go through. This prevents, for example, the Jet Pack Brutes in Crow's Nest from shooting and throwing grenades from a position where they cannot be counter attacked, or a position where a single rebounding grenade in a confined space could kill every single one of them.
==Trivia==
==Trivia==

"Friendly" Brutes


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