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20 ott 2011

Assault On The Control Room (halo: Combat Evolved Anniversary Level)

← Older revision Revision as of 15:37, October 19, 2011
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*[[Type-26 Ground Support Aircraft|Banshees]]
*[[Type-26 Ground Support Aircraft|Banshees]]
|depicts = The [[Assault on the Control Room]]}}
|depicts = The [[Assault on the Control Room]]}}
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{{Merge|
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Assault on the Control Room (Halo: CE)}}
==Plot==
==Plot==

Assault on the Control Room (Halo: Combat Evolved Anniversary level)


Backlink: http://halo.wikia.com/index.php?title=Assault_on_the_Control_Room_(Halo:_Combat_Evolved_Anniversary_level)&diff;=1214450&oldid;=prev


30 ago 2011

Assault On The Control Room (level)

← Older revision Revision as of 03:50, August 31, 2011
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{{Era|RW}}
{{Era|RW}}
{{Ratings}}
{{Ratings}}
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{{Article Quote|Defend the [[Control Room]] against wave after wave of [[Covenant Empire|Covenant]] troops.}}
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'''Assault on the Control Room''' is the fifth and longest campaign level in ''[[Halo: Combat Evolved]]''.
{{Level infobox
{{Level infobox
|prev=''[[The Silent Cartographer]]
|prev=''[[The Silent Cartographer]]
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*[[Type-26 Ground Support Aircraft|Banshees]]
*[[Type-26 Ground Support Aircraft|Banshees]]
|depicts = The [[Assault on the Control Room]]}}
|depicts = The [[Assault on the Control Room]]}}
-
{{Article Quote|Defend the [[Control Room]] against wave after wave of [[Covenant Empire|Covenant]] troops.}}
 
-
'''Assault on the Control Room''' is the fifth and longest campaign level in ''[[Halo: Combat Evolved]]''.
 
==Plot==
==Plot==

Assault on the Control Room (level)


Backlink: http://halo.wikia.com/index.php?title=Assault_on_the_Control_Room_(level)&diff;=1200287&oldid;=prev


25 ago 2011

Oni: Sword Base (level)

← Older revision Revision as of 12:45, August 25, 2011
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{{Ratings}}
{{Ratings}}
{{New Content}}
{{New Content}}
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''For other uses, see [[Sword Base|Sword base (Disambiguation)]].''
''For other uses, see [[Sword Base|Sword base (Disambiguation)]].''
{{Clear}}
{{Clear}}
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* Return to base
* Return to base
* Find top floor breach
* Find top floor breach
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* Secure breach and eliminate air forces
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* Secure breach and eliminate air forces
|weapons= *[[Sniper Rifle System 99 Anti-Matériel|Sniper Rifle]]
|weapons= *[[Sniper Rifle System 99 Anti-Matériel|Sniper Rifle]]
*[[M6G Personal Defense Weapon System|M6G Pistol]]
*[[M6G Personal Defense Weapon System|M6G Pistol]]
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*[[Type-26 Ground Support Aircraft|Banshees]]
*[[Type-26 Ground Support Aircraft|Banshees]]
*[[Type-52 Troop Carrier|Phantoms]]
*[[Type-52 Troop Carrier|Phantoms]]
-
}}
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|depicts = Battle of [[Sword Base]]}}
{{Article Quote|Covenant are attacking a vital ONI base. Drive the bastards off."}}
{{Article Quote|Covenant are attacking a vital ONI base. Drive the bastards off."}}
'''ONI: Sword Base''' is the third level in the [[campaign]] of ''[[Halo: Reach]]''.
'''ONI: Sword Base''' is the third level in the [[campaign]] of ''[[Halo: Reach]]''.
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''Kat and Six soon move into a multi-level room, where Noble One, Three, and Five are engaging Covenant troops.''
''Kat and Six soon move into a multi-level room, where Noble One, Three, and Five are engaging Covenant troops.''
-
*'''Jorge-052''': "Hold it! Everybody, move up!"
+
*'''Jorge-052''': "Hold it! Everybody, move up!"
*'''Carter-A259''': "Six, head upstairs and assist Emile. Jorge, make sure he/she gets there."
*'''Carter-A259''': "Six, head upstairs and assist Emile. Jorge, make sure he/she gets there."

ONI: Sword Base (level)


Backlink: http://halo.wikia.com/index.php?title=ONI:_Sword_Base_(level)&diff;=1199083&oldid;=prev


5 gen 2011

Talk:Tayari Plaza (level)

Dare: new section

← Older revision Revision as of 01:36, January 5, 2011
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The Brutes probably stayed behind when Regret jumped. The fleet being there is hard to explain. The majority of the fleet arrived during [[Coastal Highway]]. The rest was probably just a small scouting force. this would have to mean that all the events in Halo 2 from the level "Delta Halo" and onward would take about six hours in total, as the Master Chief arrived when the second battle of Earth was already in progress which was about when the ships where ariving in coastal highway. Also, the pristine city is kinda hard to explain. Hope that helps, although I'll admit there are sevral inconsistencies. [[User:FatalSnipe117|'''Que''']] [[Special:Contributions/FatalSnipe117|'''Sera''']], [[User talk:FatalSnipe117|'''Sera''']] 03:49, August 4, 2010 (UTC)
The Brutes probably stayed behind when Regret jumped. The fleet being there is hard to explain. The majority of the fleet arrived during [[Coastal Highway]]. The rest was probably just a small scouting force. this would have to mean that all the events in Halo 2 from the level "Delta Halo" and onward would take about six hours in total, as the Master Chief arrived when the second battle of Earth was already in progress which was about when the ships where ariving in coastal highway. Also, the pristine city is kinda hard to explain. Hope that helps, although I'll admit there are sevral inconsistencies. [[User:FatalSnipe117|'''Que''']] [[Special:Contributions/FatalSnipe117|'''Sera''']], [[User talk:FatalSnipe117|'''Sera''']] 03:49, August 4, 2010 (UTC)
  +
  +
== Dare ==
  +
  +
Any clues how Dare got out of her pod? Did she just teleport out or something?--[[User talk:Fullmetal Fan|Fullmetal Fan]] 01:36, January 5, 2011 (UTC)

Talk:Tayari Plaza (level)


Backlink: http://halo.wikia.com/index.php?title=Talk:Tayari_Plaza_(level)&diff;=1152286&oldid;=prev

Uplift Reserve (level)

Trivia: Haw can it be a reference to a game that came out a year later?

← Older revision Revision as of 07:52, January 5, 2011
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*When you first encounter Shade Turrets in Section B, if you turn left towards the shore you can find a dead zebra without eyeballs. Two more zebras are located near the entrance to this section.
*When you first encounter Shade Turrets in Section B, if you turn left towards the shore you can find a dead zebra without eyeballs. Two more zebras are located near the entrance to this section.
*An audio glitch occurs when you get a certain Checkpoint marked by a [[F-99 Unmanned Combat Aerial Vehicle|UAV]] passing overhead. If you die or revert to that particular Checkpoint, the [[F-99 Unmanned Combat Aerial Vehicle|UAV]] no longer makes any noise.
*An audio glitch occurs when you get a certain Checkpoint marked by a [[F-99 Unmanned Combat Aerial Vehicle|UAV]] passing overhead. If you die or revert to that particular Checkpoint, the [[F-99 Unmanned Combat Aerial Vehicle|UAV]] no longer makes any noise.
-
*Near the Covenant landing zone with the gravity lift base in Section C, a crazed Marine with a broken ankle is among the group of Marines taking cover behind a ridge. Another Marine tries unsuccessfully to calm him down. This is a reference to the [[AWOL Marine]] in ''[[Halo: Combat Evolved]]'', ''[[Halo 3]]'''s [[Suicidal Marine|suicidal marine]] and [[Halo Reach|Halo Reach's]] [[Shell-shocked Army trooper]].
+
*Near the Covenant landing zone with the gravity lift base in Section C, a crazed Marine with a broken ankle is among the group of Marines taking cover behind a ridge. Another Marine tries unsuccessfully to calm him down. This is a reference to the [[AWOL Marine]] in ''[[Halo: Combat Evolved]]'' and ''[[Halo 3]]'''s [[Suicidal Marine|suicidal marine]].
*The Covenant landing zone appears to be an aesthetically upgraded version of the one encountered on [[The Truth and Reconciliation (Level)|The Truth and Reconciliation]] in ''Halo: Combat Evolved''.
*The Covenant landing zone appears to be an aesthetically upgraded version of the one encountered on [[The Truth and Reconciliation (Level)|The Truth and Reconciliation]] in ''Halo: Combat Evolved''.
*At the level's end, whatever vehicle you use - a Warthog, a Ghost, or a Chopper - to make the dramatic jump will appear in the ending cutscene. All will have the same speed when crashing into the wall and will explode at the same time. If you make the jump without a vehicle, the Warthog cutscene plays by default.
*At the level's end, whatever vehicle you use - a Warthog, a Ghost, or a Chopper - to make the dramatic jump will appear in the ending cutscene. All will have the same speed when crashing into the wall and will explode at the same time. If you make the jump without a vehicle, the Warthog cutscene plays by default.

Uplift Reserve (level)


Backlink: http://halo.wikia.com/index.php?title=Uplift_Reserve_(level)&diff;=1152316&oldid;=prev

3 gen 2011

Talk:Quarantine Zone (level)

Ghosts:

← Older revision Revision as of 03:58, January 3, 2011
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There's something I've been wondering. In the area where the door is after which you go to the Gondola (that room with all the flood in the turrets) do the flood spawn infinitly? Specifically I'm wondering if the ghosts spawn infinitely because whenever I killed a pair of ghosts outside or kicked the flood out of them another pair of ghosts would come out of that hall.--[[User talk:Black kille|Black kille]] 03:28, January 3, 2011 (UTC)
There's something I've been wondering. In the area where the door is after which you go to the Gondola (that room with all the flood in the turrets) do the flood spawn infinitly? Specifically I'm wondering if the ghosts spawn infinitely because whenever I killed a pair of ghosts outside or kicked the flood out of them another pair of ghosts would come out of that hall.--[[User talk:Black kille|Black kille]] 03:28, January 3, 2011 (UTC)
  +
  +
:Go inside and they stop respawning.-- '''[[User:Forerunner|Fore]]''[[User talk:Forerunner|run]]''[[Special:Contributions/Forerunner|ner]]''''' 03:58, January 3, 2011 (UTC)

Talk:Quarantine Zone (level)


Backlink: http://halo.wikia.com/index.php?title=Talk:Quarantine_Zone_(level)&diff;=1152118&oldid;=prev

1 gen 2011

The Ark (level)

Reverted edits by Rulergod539 (Talk) to last version by Tom Reed

← Older revision Revision as of 06:46, January 2, 2011
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==Sources==
==Sources==
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[[Category:Halo 3 Campaign]]
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[[Category:Levels]]

The Ark (level)


Backlink: http://halo.wikia.com/index.php?title=The_Ark_(level)&diff;=1151998&oldid;=prev

30 dic 2010

Alpha Base (level)

← Older revision Revision as of 11:49, December 30, 2010
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**[[DX-class Dropship|Spirit Dropship]]
**[[DX-class Dropship|Spirit Dropship]]
}}
}}
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'''Alpha Base''' is the first level of the real-time strategy game, ''[[Halo Wars]]''. During the final stages of the [[Harvest Campaign]] in [[2531|February 2531]], the [[UNSC Marine Corps]] [[Station|firebase]], [[Alpha Base (Harvest)|Alpha Base]], has been overrun by Covenant forces. Sergeant [[John Forge]] has to pull together the remaining [[UNSC]] forces in the area and mount an attack to retake Alpha Base.
+
'''Alpha Base''' is the first level of the real-time strategy game, ''[[Halo Wars]]''. During the final stages of the [[Harvest Campaign]] in [[2531|February 2531]], the [[UNSC Marine Corps]] [[Station|firebase]], [[Alpha Base (Harvest)|Alpha Base]], has been overrun by Covenant forces. Sergeant [[John Forge]] has to pull together the scattered [[UNSC]] forces in the area and mount an attack to reacquire Alpha Base.
==Transcript==
==Transcript==
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*In the intro cinematic, a Marine can be heard screaming the [[wikipedia:Wilhelm_scream|Wilhelm Scream]] when getting hit by a plasma blast.
*In the intro cinematic, a Marine can be heard screaming the [[wikipedia:Wilhelm_scream|Wilhelm Scream]] when getting hit by a plasma blast.
*The track that plays during the assault on Alpha Base is a combined version of 'Just Ad Nauseum' and 'We're Burning Sunshine'.
*The track that plays during the assault on Alpha Base is a combined version of 'Just Ad Nauseum' and 'We're Burning Sunshine'.
  +
*Alpha Base is the first mission that allows you to control Warthogs.
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  +
==Mistakes==
  +
*At the beginning of the mission, the Marines you gather will be in usual green colour, however, around halfway through
  +
the mission, the Marines you rescue will be yellow.
==Gallery==
==Gallery==

Alpha Base (level)


Backlink: http://halo.wikia.com/index.php?title=Alpha_Base_(level)&diff;=1151406&oldid;=prev

Kikowani Station (level)

Trivia:

← Older revision Revision as of 07:48, December 30, 2010
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[[File:Kikowani Station Beacon.jpg|thumb|right|150px|This mission's beacon is a [[Biofoam]] canister previously used to keep Romeo together.]]
[[File:Kikowani Station Beacon.jpg|thumb|right|150px|This mission's beacon is a [[Biofoam]] canister previously used to keep Romeo together.]]
[[File:100629046-Medium.jpg|thumb|The Marty O'Donnell Animation, found at the Siege of Madrigal on Legendary.]]
[[File:100629046-Medium.jpg|thumb|The Marty O'Donnell Animation, found at the Siege of Madrigal on Legendary.]]
  +
  +
Buck.
*The beacon object of this level is a [[biofoam]] canister, used by the squad to heal Romeo, found lying on the floor outside the [[Kikowani Station|Kikowani train station]].
*The beacon object of this level is a [[biofoam]] canister, used by the squad to heal Romeo, found lying on the floor outside the [[Kikowani Station|Kikowani train station]].
*This is the only level where [[Huragok Recharge Station]]s appear.
*This is the only level where [[Huragok Recharge Station]]s appear.
*This is also the only level in campaign where no Firefight maps are based off on.
*This is also the only level in campaign where no Firefight maps are based off on.
*The Phantom and the Ghost that appear near the first close [[Huragok Recharge Station]] in the alleyway can be easily destroyed by destroying the Station itself.
*The Phantom and the Ghost that appear near the first close [[Huragok Recharge Station]] in the alleyway can be easily destroyed by destroying the Station itself.
-
*This is the last flashback mission and the only time you get to fly a Banshee in the campaign. This is also the second time you play as Buck.
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*This is the last flashback mission and the only time you get to fly a Banshee in the campaign. This is also the second time you play as
  +
*It is strange that the Phantom that Mickey captures would activate its gravity lift for no purpose, and right when he is ready to board it.
*Even if Mickey is given another weapon before going up the lift, an SMG can still be heard killing the pilots.
*Even if Mickey is given another weapon before going up the lift, an SMG can still be heard killing the pilots.
*Try to stay away from the Huragok Recharge Stations, as they cause a huge explosion and may kill you instantly.
*Try to stay away from the Huragok Recharge Stations, as they cause a huge explosion and may kill you instantly.

Kikowani Station (level)


Backlink: http://halo.wikia.com/index.php?title=Kikowani_Station_(level)&diff;=1151390&oldid;=prev

28 dic 2010

Talk:The Pillar of Autumn (Halo: Reach level)

Stupid!:

← Older revision Revision as of 16:23, December 28, 2010
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::I wouldn't say "by far" from the only one left, but yeah, he isn’t per se the only Spartan left. Anyways, I think the point he is trying to make, is why did they put another Spartan on the mass driver when the eight troopers could have done it to save a Spartan. [[user:The Unbalanced Warrior|The Unbalanced Warrior]] 03:10, November 2, 2010 (UTC)
::I wouldn't say "by far" from the only one left, but yeah, he isn’t per se the only Spartan left. Anyways, I think the point he is trying to make, is why did they put another Spartan on the mass driver when the eight troopers could have done it to save a Spartan. [[user:The Unbalanced Warrior|The Unbalanced Warrior]] 03:10, November 2, 2010 (UTC)
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+
:To me, it seems that Emile mounted the Mass Driver by his own initiative, and Keyes sent a SPARTAN, instead of the Marines to Mount the gun after Emile was killed because A: It's just eight troopers, many (or possibly all) of whom would be killed fighting thier way to the gun; B: SPARTAN-B312, with his/her augmentations and experience would be more likely survive long enough to cover the ''Autumn'' during her departure; C: SPARTAN B312 feels they need to honor their teammates by helping others off the planet, and Keyes understands this; D: B312 hopes to help Emile, and Keyes, with his dedication to others, understands; or a combination of all 4. In addition, from the author's standpoint, you can't really place a reasonable explanation as to why Keyes did not deploy 2 additional SPARTANs, Emile and B312, in a game you released 10 years ago. Also, blasting that Covenant son of a bitch outta the sky seems much more a rewarding ending than watching 2 Spartans sit in a pelican and do nothing. Just some thoughts. --[[User talk:Turbogruntman117|Turbogruntman117]] 16:23, December 28, 2010 (UTC)
== Umm... Major Mess-Up? ==
== Umm... Major Mess-Up? ==

Talk:The Pillar of Autumn (Halo: Reach level)


Backlink: http://halo.wikia.com/index.php?title=Talk:The_Pillar_of_Autumn_(Halo:_Reach_level)&diff;=1151188&oldid;=prev

27 dic 2010

NMPD HQ (level)

Trivia:

← Older revision Revision as of 08:25, December 27, 2010
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*You can also get the [[Dome Inspector (Achievement)|Dome Inspector]] achievement by scoring 15 direct [[headshot]]s on this level.
*You can also get the [[Dome Inspector (Achievement)|Dome Inspector]] achievement by scoring 15 direct [[headshot]]s on this level.
*If you activate this level's beacon with subtitles on, the flashback conversation between Dutch, Mickey, and the NMPD officer contains a minor typo. The NMPD officer says "Affirmative," but the subtitle identifies him as a Marine.
*If you activate this level's beacon with subtitles on, the flashback conversation between Dutch, Mickey, and the NMPD officer contains a minor typo. The NMPD officer says "Affirmative," but the subtitle identifies him as a Marine.
  +
*Another subtitle error is observed during the cutscene when the NMPD Pelican is shot down and chased by the two Banshees. While Buck and Romeo fire their weapons, the subtitles say Buck is yelling, but in actuality, it is really Mickey.
*The beginning of this level is shown in the [[Halo 3 ODST ViDoc: Desperate Measures|ViDoc: Desperate Measures]].
*The beginning of this level is shown in the [[Halo 3 ODST ViDoc: Desperate Measures|ViDoc: Desperate Measures]].
*Some display screens on this level show a seismic survey of the Great Rift Valley authored by [[Dr. Endesha]], [[Sadie Endesha]]'s father. This is referenced in [[Sadie's Story]], in which her father tells Sadie about an [[Portal|unusual object]] discovered by [[Vergil]] below the region.
*Some display screens on this level show a seismic survey of the Great Rift Valley authored by [[Dr. Endesha]], [[Sadie Endesha]]'s father. This is referenced in [[Sadie's Story]], in which her father tells Sadie about an [[Portal|unusual object]] discovered by [[Vergil]] below the region.
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*Also, during the cutscene the NMPD officer thrown into the air by the Brute Chieftain's [[Gravity Hammer]] has a [[BR55HB SR Battle Rifle|Battle Rifle]], even though you cannot obtain it in the game.
*Also, during the cutscene the NMPD officer thrown into the air by the Brute Chieftain's [[Gravity Hammer]] has a [[BR55HB SR Battle Rifle|Battle Rifle]], even though you cannot obtain it in the game.
*This cutscene is the first instance in a Halo game of a Brute using the blade side of the Gravity Hammer, although the first time this is ever seen occurs in [[Halo: Landfall]]. Likewise, the scene also shows the first usage of a combat knife in any Halo game.
*This cutscene is the first instance in a Halo game of a Brute using the blade side of the Gravity Hammer, although the first time this is ever seen occurs in [[Halo: Landfall]]. Likewise, the scene also shows the first usage of a combat knife in any Halo game.
-
*[[Buck]]'s stabbing of the Chieftain in the neck may have also inspired the standard Spartan assassination to an Elite in Halo: Reach.
+
*[[Buck]]'s stabbing of the Chieftain in the neck may have also inspired the standard Spartan assassination to an Elite in Halo: Reach.
*On [[Legendary]] difficulty, a comically large amount of blood squirts out when Romeo moves his hand away from his wound after Buck asks him how bad it is.
*On [[Legendary]] difficulty, a comically large amount of blood squirts out when Romeo moves his hand away from his wound after Buck asks him how bad it is.
*When standing before Romeo's broken sniper rifle in [[Mombasa Streets (Level)|Mombasa Streets]], you cannot tell from where it fell. None of the surrounding buildings are as tall as they were in the NMPD HQ mission, and the construction crane you use to reach the Pelican crash site cannot be seen.
*When standing before Romeo's broken sniper rifle in [[Mombasa Streets (Level)|Mombasa Streets]], you cannot tell from where it fell. None of the surrounding buildings are as tall as they were in the NMPD HQ mission, and the construction crane you use to reach the Pelican crash site cannot be seen.

NMPD HQ (level)


Backlink: http://halo.wikia.com/index.php?title=NMPD_HQ_(level)&diff;=1151099&oldid;=prev

26 dic 2010

High Charity (level)

Easter Eggs:

← Older revision Revision as of 21:56, December 26, 2010
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*A dead body of a Brute that looks just like [[Tartarus]] can be found on this level in one of the many rooms; he has the exact same shoulder piece (which is easy to recognize).
*A dead body of a Brute that looks just like [[Tartarus]] can be found on this level in one of the many rooms; he has the exact same shoulder piece (which is easy to recognize).
*In the room with the glass shards hanging from the ceiling after the corridor where you first hear [[Truth]] over the loudspeaker, there is an unknown and hard-to-see switch that looks just like the switches used to activate the gondolas on the level [[Delta Halo]]. To see it (with the best view), bring a [[Particle Beam Rifle]] and head to the platform on the other side of the chamber (across from where you entered). Once you get there, head to the glowing panel in the platform (it points to the center of the room). Look to your left at the platform and the door where the [[Drones]] come from (when you reach the platform). Look at that platform's glowing panel, zoom in to 5x, and look up slightly. You should see the switch around there, and you can zoom in to 10x and see the switch in closer detail. However, there is no known way to get to it (unless by mod) and activate it, so its purpose is unknown.
*In the room with the glass shards hanging from the ceiling after the corridor where you first hear [[Truth]] over the loudspeaker, there is an unknown and hard-to-see switch that looks just like the switches used to activate the gondolas on the level [[Delta Halo]]. To see it (with the best view), bring a [[Particle Beam Rifle]] and head to the platform on the other side of the chamber (across from where you entered). Once you get there, head to the glowing panel in the platform (it points to the center of the room). Look to your left at the platform and the door where the [[Drones]] come from (when you reach the platform). Look at that platform's glowing panel, zoom in to 5x, and look up slightly. You should see the switch around there, and you can zoom in to 10x and see the switch in closer detail. However, there is no known way to get to it (unless by mod) and activate it, so its purpose is unknown.
  +
*If you are playing on co-op right after you reach the area with the brutes, flood, and drones fighting there will be a human combat form holding a sniper rifle.
===References===
===References===

High Charity (level)


Backlink: http://halo.wikia.com/index.php?title=High_Charity_(level)&diff;=1151076&oldid;=prev

23 dic 2010

Regret (level)

Easter Eggs:

← Older revision Revision as of 04:47, December 23, 2010
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===Easter Eggs===
===Easter Eggs===
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*The [[Halo 2 Skulls#Assassins|Assassins Skull]] can be found on this level. Even though it can be found on lower difficulties, its effect will not activate.
+
*The [[Halo 2 Skulls#Assassins|Assassins Skull]] can be found on this level. Even though it can be found on Easy,Normal,And Heroic, its effect will not activate.
*On the area where you have come out of the last underwater elevator, there is a stone courtyard with a fallen pillar on it. In this courtyard is a stone sofa.{{citation needed}}
*On the area where you have come out of the last underwater elevator, there is a stone courtyard with a fallen pillar on it. In this courtyard is a stone sofa.{{citation needed}}

Regret (level)


Backlink: http://halo.wikia.com/index.php?title=Regret_(level)&diff;=1150725&oldid;=prev

19 dic 2010

Cairo Station (level)

Miscellaneous:

← Older revision Revision as of 06:29, December 19, 2010
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*It is strange that the home fleet took staggering casualties considering regrets fleet was only of 15 ships.
*It is strange that the home fleet took staggering casualties considering regrets fleet was only of 15 ships.
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*In the room you first get grenades in, there is a terminal. On it, in multipe plaes, these numbers are on it: 073592 | 397821 | 227625 | 871153 | 471500 | 000692 It is unknown what these numbers mean, but they are possibly a pass code to open the air lock doors in the pelican bay (being that is where the termianals are found).
+
*In the room you first get grenades in, there is a terminal. On it, in multipe places, these numbers are on it: 073592 | 397821 | 227625 | 871153 | 471500 | 000692 It is unknown what these numbers mean, but they are possibly a pass code to open the air lock doors in the pelican bay (being that is where the termianals are found).
==Gallery==
==Gallery==

Cairo Station (level)


Backlink: http://halo.wikia.com/index.php?title=Cairo_Station_(level)&diff;=1150194&oldid;=prev

Blackout (Level)

Miscellaneous: It is the truth.

← Older revision Revision as of 07:53, December 19, 2010
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*Bungie claimed that one of the only differences between Lockout and Blackout is that the [[Needlers]] were replaced with [[Brute Spikers]].
*Bungie claimed that one of the only differences between Lockout and Blackout is that the [[Needlers]] were replaced with [[Brute Spikers]].
  +
*Lockout is better.
*The lights in the sky are the Aurora Borealis (Northern Lights).
*The lights in the sky are the Aurora Borealis (Northern Lights).
*Bungie claims that the model for Blackout was rebuilt because the original model of Lockout was too messy and chaotic to work with.
*Bungie claims that the model for Blackout was rebuilt because the original model of Lockout was too messy and chaotic to work with.

Blackout (Level)


Backlink: http://halo.wikia.com/index.php?title=Blackout_(Level)&diff;=1150205&oldid;=prev

9 dic 2010

Halo (Halo: Combat Evolved level)

Miscellaneous: Unuseable Banshees

← Older revision Revision as of 03:50, December 10, 2010
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*A good strategy for this level is to get any Marine (preferably with full health) onto the player's gunner seat of the Warthog. If possible, get one of the Marine snipers to be the player's passenger; his sniper has infinite ammo and he rarely misses targets (all 1-2 hit kills with sniper).
*A good strategy for this level is to get any Marine (preferably with full health) onto the player's gunner seat of the Warthog. If possible, get one of the Marine snipers to be the player's passenger; his sniper has infinite ammo and he rarely misses targets (all 1-2 hit kills with sniper).
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*The Banshees at the beginning of the level cannot be used by the player, even if the Elites are killed with the Banshee still intact.
*The line, "this cave is not a natural formation" was admitted by Bungie to be a somewhat useless line due to its obviousness. Originally, the cave in question was meant to look natural, and the line was meant to indicate that only Cortana could tell that it was artificial. However, the developers didn't want to spend time creating all the geometry for the tunnel, so they ended up keeping the tunnel in a blocky Forerunner style. Despite this, Cortana's line was never removed. '''''[[Halo: Reach]]''''' Legendary Commentary
*The line, "this cave is not a natural formation" was admitted by Bungie to be a somewhat useless line due to its obviousness. Originally, the cave in question was meant to look natural, and the line was meant to indicate that only Cortana could tell that it was artificial. However, the developers didn't want to spend time creating all the geometry for the tunnel, so they ended up keeping the tunnel in a blocky Forerunner style. Despite this, Cortana's line was never removed. '''''[[Halo: Reach]]''''' Legendary Commentary

Halo (Halo: Combat Evolved level)


Backlink: http://halo.wikia.com/index.php?title=Halo_(Halo:_Combat_Evolved_level)&diff;=1149325&oldid;=prev

5 dic 2010

Zealot (level)

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{{Era|RW}}
{{Era|RW}}
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{{Ratings}}
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{{Ratings}} 
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{{New Content}}
 
{{Multiplayer Map Infobox
{{Multiplayer Map Infobox
|name=Zealot
|name=Zealot

Zealot (level)


Backlink: http://halo.wikia.com/index.php?title=Zealot_(level)&diff;=1148917&oldid;=prev

Memorial Basin (Level)

Strategy:

← Older revision Revision as of 00:50, December 6, 2010
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==Strategy==
==Strategy==
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The cover at the center provides a good view of much of the map and most attacks must go by it making it a good way to intercept incoming attacks. A good way to attack the hill is to use your units special abilities. A few RPGs will make them take a lot of damage. Also use flamethrowers to burn them out of cover. Many players will occupy every cover on the map even those near enemy bases making a near perfect defense grid to warn you of enemy attacks as soon they leave the base. Also if the attack is not stopped by the time it arrives to your base it is nearly destroyed. Consequentially those close to enemy bases are taken early if playing online. Also early in battle there is often competition between you and your ally to take the [[Forerunner Bonus Reactor]] so don't depend on it. It is often useful to wait till late in the battle to try and take the [[Forerunner Supply Elevator]] because if the enemy has it their troops are likely not as strong or numerous as if it was rebel occupied. It is also useful to rely on air units or uber units because all bases but those you begin with are in narrow canyons making large armies difficult to maneuver. It is also useful to take advantage of the supply crates laying around at the start and the extra building sockets and in the center cover are large piles of supply crates.
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As UNSC, it is best to make a barracks as your second building and pump out a few flamers to secure the resource hook. As Covy, go temple first only if you are a bad ass and secure the resource hook with a unit made from your base. Do not go temple first if the enemy across from you is a UNSC player since he can steal your hook back with just 2 flamers.
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This map favors an arbiter since there's just so much money on this map.
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Worship AdvanceWarsKing
==Trivia==
==Trivia==

Memorial Basin (Level)


Backlink: http://halo.wikia.com/index.php?title=Memorial_Basin_(Level)&diff;=1148923&oldid;=prev

Winter Contingency (level)

Miscellaneous:

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*The quote "Falcon moving in to assist." is strikingly similar to what units say when moved to positions in ''[[Halo Wars]]''.
*The quote "Falcon moving in to assist." is strikingly similar to what units say when moved to positions in ''[[Halo Wars]]''.
*When you are in the courtyard it is possible to find an Armor Lock Ability.
*When you are in the courtyard it is possible to find an Armor Lock Ability.
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*This level marks the rare appearance of civilians in the game. They are only found here, and on the campaign level [[Exodus]].
==Gallery==
==Gallery==

Winter Contingency (level)


Backlink: http://halo.wikia.com/index.php?title=Winter_Contingency_(level)&diff;=1148880&oldid;=prev

4 dic 2010

Gravemind (level)

Miscellaneous:

← Older revision Revision as of 21:20, December 4, 2010
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*This is the first level in the trilogy in which you fight Brutes and the last level in which you fight Elites. After this level the Elites become Separatists and are thus sided with Humans.
*This is the first level in the trilogy in which you fight Brutes and the last level in which you fight Elites. After this level the Elites become Separatists and are thus sided with Humans.
*This level has the largest amount of Hunters, a total of 8.
*This level has the largest amount of Hunters, a total of 8.
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*When you are rescueing the marines, you will notice on the bottom floor are small, glowing insects skittering around, it is unknown what they are.
==Gallery==
==Gallery==

Gravemind (level)


Backlink: http://halo.wikia.com/index.php?title=Gravemind_(level)&diff;=1148770&oldid;=prev