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Visualizzazione post con etichetta secret. Mostra tutti i post

24 dic 2010

Secret history of Douglas Adams's Starship Titanic game

In a Metafilter discussion of Starship Titanic, a Hitchhikers Guide to the Galaxy spin-off game, Yoz Grahame, who was Douglas Adam's sysadmin and technology dogsbody, pops up with some of the incredible, hilarious backstory behind the venture.
When we created the initial fake-brochure site, we thought it'd be a fantastic laugh if the fictional shipbuilders had their own intranet. If you filled in the form on the brochure site (specifying your name, email address and favourite species of frog) we followed the occasional mail about the game. Then, one day, folks got a mail from the intranet admin, "Chris Stevedave", giving folks the link to the intranet and the current password, which was hurriedly followed by a second mail apologising for the accidental mail leakage and urging customers not to click the link, then a third email noting that Chris Stevedave had been demoted to Bilge Emptier Third-Class. It worked fantastically (so fantastically that some people really did send the emails back, reassuring us that they hadn't looked at the site) everyone poured into the Starlight Lines intranet.

Have a wander around the intranet. Look at the wireframes, enjoy the status reports and play with the currency calculator.

Then go look in the forum.

The idea was to present a read-only Senior Management forum in which you'd see some of the key backstory characters getting on each others' nerves. But we figured there should probably be a writeable forum for the lower-level employees, so I spent half a day hacking up a stupidly basic forum system and forgot all about it.

Six months after the site launch, I happened to peek at the employee forum and there were ten thousand posts in there.

The Post That Cannot Possibly Go Wrong

Secret history of Douglas Adams's Starship Titanic game


Backlink: http://feeds.boingboing.net/~r/boingboing/iBag/~3/JYWs9HszOQY/secret-history-of-do.html

Black swan eggs were the secret ingredient in Ovaltine

Marilyn sez, "Speaking of maniacal ballerines, black swans are a separate species found only in Australia and New Zealand. Their green-shelled eggs are big enough to make breakfast for three people. Unlike white swans, which are loners, black swans hang out in groups and raise families together. And until the late 1960s, the Ovaltine company in New Zealand used black swan eggs as a secret ingredient in their drink. From National Geographic's Pop Omnivore blog."
Black swan eggs were a secret ingredient in Ovaltine. Until the late 1960s, New Zealand's Ovaltine factory harvested local black swan eggs to add to their drink mix. Since the black swan nests in colonies, collecting the eggs was easy. After the black swan population suffered great losses following a 1968 storm, the Ovaltine folks turned to chicken eggs instead.
Black Swans: Competitive in Ballet, Cooperative in Nature

Black swan eggs were the secret ingredient in Ovaltine


Backlink: http://feeds.boingboing.net/~r/boingboing/iBag/~3/EJuWTmubUxI/black-swan-eggs-were.html

18 dic 2010

Halo: Secret Campaign- Victoria

Halo: Secret Campaign- Victoria. The unofficial Halo story.

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Halo: Secret Campaign- Victoria is a fanfiction created by Kevin O'Rourke. It focuses on events that lead up to the Covenant invasion of the Planet Reach. It spans 42 chapters in total and focuses on several different groups throughout the entire story. The full story can be read at http://hawkeye99.wordpress.com/

Halo: Secret Campaign- Victoria


Backlink: http://halo.wikia.com/index.php?title=Halo:_Secret_Campaign-_Victoria&diff;=1150101&oldid;=prev

14 dic 2010

Air Force Blocks Sites That Posted Secret Cables

Air Force personnel cannot view the Web sites of news organizations that have posted cables obtained by WikiLeaks while at work.




Air Force Blocks Sites That Posted Secret Cables


Backlink: http://feeds.nytimes.com/click.phdo?i=86091faccb403b764f053bf4b2bf5a31

Air Force Blocks Access to Sites That Posted Secret Cables

Air Force personnel cannot view the Web sites of news organizations that have posted cables obtained by WikiLeaks while at work.




Air Force Blocks Access to Sites That Posted Secret Cables


Backlink: http://feeds.nytimes.com/click.phdo?i=86091faccb403b764f053bf4b2bf5a31

Air Force Limits Access to Web Sites Over Secret Cables

The Air Force is blocking its personnel from using work computers to view the Web sites of news organizations that have posted cables obtained by WikiLeaks.




Air Force Limits Access to Web Sites Over Secret Cables


Backlink: http://feeds.nytimes.com/click.phdo?i=86091faccb403b764f053bf4b2bf5a31

10 dic 2010

Secret Cable Discusses Pfizer’s Actions in Nigeria Case

A secret cable indicated that information about the Nigerian attorney general was spread through the media to publicly pressure him to drop lawsuits against Pfizer.




Secret Cable Discusses Pfizer’s Actions in Nigeria Case


Backlink: http://feeds.nytimes.com/click.phdo?i=b8f3095ca0c2630587aa1d7374a1ea96

9 dic 2010

FarmVille's secret: making you anxious

In a long and thoughtful interview with Gamasutra, indie game design star Jonathan "Braid" Blow talks about his problem with the design of FarmVille (and similar games) -- they're compelling because they make you anxious, not because they are "fun":
I still wouldn't tell people, "Don't make that game" exactly, I would say, "Think about what you're making and be careful when you make it and try not to exploit players." But I mean now that we've got FarmVille and stuff like that, I pretty much would say "don't make that kind of game" because I don't see much value in it.

It's only about exploiting the players and yes, people report having fun with that kind of game. You know, certain kinds of hardcore game players don't find much interest in FarmVille, but a certain large segment of the population does. But then when you look at the design process in that game, it's not about designing a fun game. It's not about designing something that's going to be interesting or a positive experience in any way -- it's actually about designing something that's a negative experience.

It's about "How do we make something that looks cute and that projects positivity" -- but it actually makes people worry about it when they're away from the computer and drains attention from their everyday life and brings them back into the game. Which previous genres of game never did. And it's about, "How do we get players to exploit their friends in a mechanical way in order to progress?" And in that or exploiting their friends, they kind of turn them in to us and then we can monetize their relationships. And that's all those games are, basically.

And there's this kind of new way where people are, like Bryan Reynolds working on FrontierVille and stuff, making it supposedly deeper, but that kind of thing has been very token so far. And in fact, I would argue that the audience of that kind of game doesn't necessarily want a deeper game, or certainly that's not proven; it's very speculative.

So I would say don't make that stuff. If you want to make a Facebook game, there are a lot of very creative things that could be done, but the FarmVille template is not the right one.

Catching Up With Jonathan Blow (via Super Punch)

FarmVille's secret: making you anxious


Backlink: http://feeds.boingboing.net/~r/boingboing/iBag/~3/2zfF-U11uqU/farmvilles-secret-ma.html

28 nov 2010

Wikileaks secret US Embassy cable site live

Wikileaks has begun publishing the leaked "embassy cables" at its website, with a handy 'explorer' at cablegate.wikileaks.org. In total, the cache includes 15,652 secret documents, 101,748 confidential ones, and 133,887 that are unclassified. Iraq is the 'most discussed' country, while Ankara, Turkey, produced the most cables. External political relations and internal government affairs account for most of the cache, but more than 100,000 items concern human rights and economic conditions. 28,801 concern terrorism.

Wikileaks secret US Embassy cable site live


Backlink: http://feeds.boingboing.net/~r/boingboing/iBag/~3/Vl_4nKA6Wvw/wikileaks-posts-full.html

Wikileaks posts full set of secret US Embassy cables

Wikileaks has published the leaked "embassy cables" in full at its website, with a handy 'explorer' at cablegate.wikileaks.org. In total, there are 15,652 secret documents, 101,748 confidential ones, and 133,887 that are unclassified. Iraq is the 'most discussed' country, while Ankara, Turkey, produced the most cables. External political relations and internal government affairs account for most of the cache, but more than 100,000 items concern human rights and economic conditions. 28,801 concern terrorism.

Wikileaks posts full set of secret US Embassy cables


Backlink: http://feeds.boingboing.net/~r/boingboing/iBag/~3/Vl_4nKA6Wvw/wikileaks-posts-full.html