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22 ago 2011

User Blog:ultra Force/from The Beginning, You Know The End

← Older revision Revision as of 03:41, August 22, 2011
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Jorge. Noble Five. He's your only useful teammate.
Jorge. Noble Five. He's your only useful teammate.
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Noble Six. Replacement of [[Thom]]. He/she is you. And the fate of Reach lies on your shoulders. You are the best SPARTAN in Noble Team and does everything while being treated like a Private.
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Noble Six. Replacement of [[Thom-293]]. He/she is you. And the fate of Reach lies on your shoulders. You are the best SPARTAN in Noble Team and does everything while being treated like a Private.
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This team of [[SPARTAN-III]]s (and a [[SPARTAN-II]]) eventually die without forming any strong attachments to the player. They aren't beloved characters such as [[Sergeant Johnson|Johnson]] and [[Cortana]]. Jorge had potential, however, but Bungie killed him off. I mean, come on! Carter was basically the exact same after Kat died. No surprise there though. I didn't feel any different too after witnessing her death.
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This team of [[SPARTAN-III]]s (and a [[SPARTAN-II]]) eventually die without forming any strong attachments to the player. They aren't beloved characters such as [[Avery Junior Johnson|Sergeant Johnson]] and [[Cortana]]. Jorge had potential, however, but Bungie killed him off. I mean, come on! Carter was basically the exact same after Kat died. No surprise there though. I didn't feel any different too after witnessing her death.
The next problem is canon. Bungie completely ignored their own novels and created a new ending. I'm sure we all go with canon that's better and apparently, book canon > game canon. And aren't the Covenant supposed to be the ones who's attacking us, and not us? The whole game I felt like I was hunting down the Covenant instead of ''them'' hunting ''me''.
The next problem is canon. Bungie completely ignored their own novels and created a new ending. I'm sure we all go with canon that's better and apparently, book canon > game canon. And aren't the Covenant supposed to be the ones who's attacking us, and not us? The whole game I felt like I was hunting down the Covenant instead of ''them'' hunting ''me''.
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Finally, get a pencil. Sharpen it and try to balance it on its tip on a flat surface. Unless you're the second coming of Jesus Christ, it falls on it's side. You ''knew'' the pencil was going to fall. That's ''Halo: Reach'''s campaign. You knew Reach was going to fall and that all members of Noble Team will either die or go [[Missing in action|MIA]]. Basically, we knew what was going to happen before completing the campaign. Now stand several feet away from a target. Throw your pencil and try to hit the target with it. Now pick up the pencil and locate another target. Throw the pencil at it. Good... now turn off the lights (or turn on) by flipping a switch on a nearby wall.
Finally, get a pencil. Sharpen it and try to balance it on its tip on a flat surface. Unless you're the second coming of Jesus Christ, it falls on it's side. You ''knew'' the pencil was going to fall. That's ''Halo: Reach'''s campaign. You knew Reach was going to fall and that all members of Noble Team will either die or go [[Missing in action|MIA]]. Basically, we knew what was going to happen before completing the campaign. Now stand several feet away from a target. Throw your pencil and try to hit the target with it. Now pick up the pencil and locate another target. Throw the pencil at it. Good... now turn off the lights (or turn on) by flipping a switch on a nearby wall.
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Repeat and that's what you do for a few hours in the campaign. The only pros I can give you are the level design and how related ''Reach'' is to ''[[Halo: Combat Evolved|Combat Evolved]]''. Oh, and [[Moa]]s and [[Forklift]]s are great additions.
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Repeat and that's what you do for a few hours in the campaign. The only pros I can give you are the level design and how related ''Reach'' is to ''[[Halo: Combat Evolved|Combat Evolved]]''. Oh, and [[Moa]]s and [[S-2 Traxus Cargo Transporter|Forklift]]s are great additions.
Despite all my rants, I gave ''Reach'' a fairly good rating due to marvelous level design, stunning visuals, an outstanding soundtrack (keep up the good work, [[Martin O'Donnell]]) and the old ''Combat Evolved'' feel of being badass, which amplifies the fun and experience.
Despite all my rants, I gave ''Reach'' a fairly good rating due to marvelous level design, stunning visuals, an outstanding soundtrack (keep up the good work, [[Martin O'Donnell]]) and the old ''Combat Evolved'' feel of being badass, which amplifies the fun and experience.
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Some maps are rip-offs from the campaign but [[Forge World]] easily counters that. The inclusion of [[Invasion]], [[Headhunter]], and [[Slayer|Elite Slayer]] adds even more fun and reply value. Armor Abilities are slightly unbalanced but is great for casuals. Loud, amplified explosions and sounds along with different weapon animations mixed with "rusty" visuals and ''CE'' gameplay makes every kill a satisfying one. Loadouts and [[assassination]]s boost the epicness!
Some maps are rip-offs from the campaign but [[Forge World]] easily counters that. The inclusion of [[Invasion]], [[Headhunter]], and [[Slayer|Elite Slayer]] adds even more fun and reply value. Armor Abilities are slightly unbalanced but is great for casuals. Loud, amplified explosions and sounds along with different weapon animations mixed with "rusty" visuals and ''CE'' gameplay makes every kill a satisfying one. Loadouts and [[assassination]]s boost the epicness!
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The cons are swordblock, overpowered Armor Lock, underpowered [[Hologram]], bloom (which should be replaced with recoil), powered up [[frag]] grenades, and nerfed weapons (besides the [[M392 Designated Marksman Rifle|DMR]]). Eliminate these problems with a Title Update, add better maps (not from Forge World), power up automatic weapons, and you got a multiplayer that's better than ''[[Halo 3]]''.
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The cons are swordblock, overpowered Armor Lock, underpowered [[Hologram]], bloom (which should be replaced with recoil), powered up [[M9 High-Explosive Dual-Purpose grenade|frag grenade]]s, and nerfed weapons (besides the [[M392 Designated Marksman Rifle|DMR]]). Eliminate these problems with a Title Update, add better maps (not from Forge World), power up automatic weapons, and you got a multiplayer that's better than ''[[Halo 3]]''.
'''Multiplayer: 9.0 out of 10 (Excellent)'''
'''Multiplayer: 9.0 out of 10 (Excellent)'''
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Please keep your comments civil. You stay frosty, Halo Nation! {{UF Sig}}
Please keep your comments civil. You stay frosty, Halo Nation! {{UF Sig}}
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''Last updated on Sunday, August 21st, 2011 at 8:41 PM PST''
[[Category:Blog posts]]
[[Category:Blog posts]]

User blog:Ultra Force/From the beginning, you know the end


Backlink: http://halo.wikia.com/index.php?title=User_blog:Ultra_Force/From_the_beginning,_you_know_the_end&diff;=1198078&oldid;=prev


2 gen 2011

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Backlink: http://feeds.nytimes.com/click.phdo?i=79be1178e2205acce4ea5a7de9651e8c

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Backlink: http://feeds.boingboing.net/~r/boingboing/iBag/~3/hZgsBm1Puy4/the-view-from-the-en.html

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Backlink: http://feeds.nytimes.com/click.phdo?i=fc0fe4ecbbf651d6947481f4ce8c462b

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9 dic 2010

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Backlink: http://feeds.nytimes.com/click.phdo?i=eaf9cb688803cc4bed782f2bf47229d2

6 dic 2010

Starbucks Seeks to End a Sales Deal With Kraft

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Backlink: http://feeds.nytimes.com/click.phdo?i=b4ec3ef9b060da8697f4b2783810b0a1

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Backlink: http://feeds.nytimes.com/click.phdo?i=57d91867577b5cacd28522ad4670321c

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U.S. Will Not End Drilling Ban in Gulf of Mexico


Backlink: http://feeds.nytimes.com/click.phdo?i=9649adaef6f65fc7a35e46a9a9f45df9

U.S. Won’t End Gulf Drilling Ban

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Backlink: http://feeds.nytimes.com/click.phdo?i=9649adaef6f65fc7a35e46a9a9f45df9

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U.S. Won’t End Drilling Ban in Eastern Gulf


Backlink: http://feeds.nytimes.com/click.phdo?i=9649adaef6f65fc7a35e46a9a9f45df9

Official Says U.S. Won’t End Drilling Ban in Eastern Gulf

The Obama administration is rescinding its decision to allow offshore oil drilling in the eastern Gulf of Mexico and along the Atlantic Coast, an official said.




Official Says U.S. Won’t End Drilling Ban in Eastern Gulf


Backlink: http://feeds.nytimes.com/click.phdo?i=9649adaef6f65fc7a35e46a9a9f45df9

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