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24 dic 2010

Mgalekgolo/Gameplay

← Older revision Revision as of 02:17, December 25, 2010
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==Gameplay==
==Gameplay==
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Not many traditional weapons work well on the hunters, Assault Rifles and Battle Rifles only work if you can sneak behind them, but if you get close enough melee to the unarmored orange section is best, even though none of these methods are 1-hit kills. If you try to sneak behind it, be careful, because as soon as it realizes you're behind it, then it will give you a good whack with its shield. Dodging a Hunter's shield swing is easy. Simply step to the side, then behind them when the hunter begins the attack. From this position, you can proceed with melee attacks to the exposed orange back, or shoot them in the exposed area with your weapon. When the Hunter turns around to smack you, simply jump back, and bait it to charge you again. Rinse and repeat. Long range weaponry and vehicles don't work well (except for a sniper rifle shot straight to exposed flesh), because of the hunters' fuel rod cannon (Sniper Rifles or Beam Rifles don't work well otherwise in the front because of the shield for the most part). Scorpions are the exception (excluding ''[[Halo Wars]]'') and so are most explosives. Two Fuel Rod Cannons or Rocket Launchers or one spartan laser to any part of the body (besides the shield) will take down a Hunter. [[Gravity hammer|Gravity Hammers]] can also be used to attack a Hunter from either the front or rear, but this is risky because it can make you an easy target for the Hunter's melee. Trying to take down a hunter by shooting him in the back is a last resort as Hunters travel in pairs of two, leaving the second Hunter an open shot at you. Another tactic against hunters consists of getting close to them and when the Hunter starts to chase you to hit you with it shields, you begin to fall back, all of this while firing continually with an Assault Rifle or Battle Rifle (not firing at the shield if you can). This tactic only works in closed areas and it requires a lot of bullets to kill a hunter (aproximately 90 rounds) if you don't hit the orange zone.
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Not many traditional weapons work well on the hunters, Assault Rifles and Battle Rifles only work if you can sneak behind them, but if you get close enough melee to the unarmored orange section is best, even though none of these methods are 1-hit kills. If you try to sneak behind it, be careful, because as soon as it realizes you're behind it, then it will give you a good whack with its shield. Dodging a Hunter's shield swing is easy. Simply step to the side, then behind them when the hunter begins the attack. From this position, you can proceed with melee attacks to the exposed orange back, or shoot them in the exposed area with your weapon. When the Hunter turns around to smack you, simply jump back, and bait it to charge you again and repeat. Long range weaponry and vehicles don't work well (except for a sniper rifle shot straight to exposed flesh), because of the hunters' fuel rod cannon (Sniper Rifles or Beam Rifles don't work well otherwise in the front because of the shield for the most part). Scorpions are the exception (excluding ''[[Halo Wars]]'') and so are most explosives. Two Fuel Rod Cannons or Rocket Launchers or one spartan laser to any part of the body (besides the shield) will take down a Hunter. [[Gravity hammer|Gravity Hammers]] can also be used to attack a Hunter from either the front or rear, but this is risky because it can make you an easy target for the Hunter's melee. Trying to take down a hunter by shooting him in the back is a last resort as Hunters travel in pairs of two, leaving the second Hunter an open shot at you. Another tactic against hunters consists of getting close to them and when the Hunter starts to chase you to hit you with it shields, you begin to fall back, all of this while firing continually with an Assault Rifle or Battle Rifle (not firing at the shield if you can). This tactic only works in closed areas and it requires a lot of bullets to kill a hunter (aproximately 90 rounds) if you don't hit the orange zone.
== Combat ==
== Combat ==
=== ''Halo: Combat Evolved'' ===
=== ''Halo: Combat Evolved'' ===
{{main|Halo: Combat Evolved}}
{{main|Halo: Combat Evolved}}
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[[File:Hunter4.jpg|thumb|right|200px|[[SPARTAN-II Program|SPARTAN-IIs]] about to exploit the Mgalekholo's main weak spot, their unprotected backs, in ''[[Halo: Combat Evolved]]''.]]
[[File:Hunter4.jpg|thumb|right|200px|[[SPARTAN-II Program|SPARTAN-IIs]] about to exploit the Mgalekholo's main weak spot, their unprotected backs, in ''[[Halo: Combat Evolved]]''.]]
* Hunters fire heavy, exploding plasma projectiles that travel in an arc, similar to the shots fired from the [[Fuel rod gun]].
* Hunters fire heavy, exploding plasma projectiles that travel in an arc, similar to the shots fired from the [[Fuel rod gun]].
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* Hunters also have fewer melee combat maneuvers than in future games, and the moves they do have are somewhat slower.
* Hunters also have fewer melee combat maneuvers than in future games, and the moves they do have are somewhat slower.
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A Mgalekgolo's armor is extremely resilient, is resistant to most small arms fire, and significantly reduces the damage they take from enemy projectiles (on Normal difficulty, a Hunter can still be killed with a few dozen pistol or plasma shots to the armor).
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A Mgalekgolo's armor is extremely resilient, is resistant to most small arms fire, and significantly reduces the damage they take from enemy projectiles (on Normal difficulty, a Hunter can still be killed with a few dozen pistol or plasma shots to the armor).
They do, however, have an exploitable weak spot which only requires a pistol shot to cause death: the exposed orange flesh located in their midsections and necks. While they keep the exposed areas on the fronts of their bodies well-covered with their shields, rarely giving the player an opening unless the Hunter tries to melee him, the creature's back has a large exposed area that is extremely vulnerable. If a rocket is fired at them, it does not matter where you are aiming, it will always kill the target with one shot (unless while playing on [[Legendary]] and sometimes [[Heroic]] mode, in which case it take as many as two rockets). Another tactic available is to shoot the green sections of their [[Assault Cannon]] (only successful with the [[pistol]]).
They do, however, have an exploitable weak spot which only requires a pistol shot to cause death: the exposed orange flesh located in their midsections and necks. While they keep the exposed areas on the fronts of their bodies well-covered with their shields, rarely giving the player an opening unless the Hunter tries to melee him, the creature's back has a large exposed area that is extremely vulnerable. If a rocket is fired at them, it does not matter where you are aiming, it will always kill the target with one shot (unless while playing on [[Legendary]] and sometimes [[Heroic]] mode, in which case it take as many as two rockets). Another tactic available is to shoot the green sections of their [[Assault Cannon]] (only successful with the [[pistol]]).
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While not on alert to an enemy's presence, they assume a stance where their neck and midsection is especially vulnerable, making for an easy 1 shot kill with a pistol or sniper.
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While not on alert to an enemy's presence, they assume a stance where their neck and midsection is especially vulnerable, making for an easy 1 shot kill with a pistol or sniper.
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Weapons such as the [[shotgun]] and [[SRS99C-S2 AM Sniper Rifle|sniper rifle]] work great for very short and very long distances respectively. Grenades are only moderately effective, as the Hunter could withstand a half-dozen grenade blasts. [[Plasma]] weapons (with the exception of the plasma rifle on lower difficulties) are generally ineffective, as is the [[needler]]. The [[MA5B Assault Rifle]] also typically takes too long to make a kill so other weapons are far more useful.
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Weapons such as the [[shotgun]] and [[SRS99C-S2 AM Sniper Rifle|sniper rifle]] work great for very short and very long distances respectively. Grenades are only moderately effective, as the Hunter could withstand a half-dozen grenade blasts. [[Plasma]] weapons (with the exception of the plasma rifle on lower difficulties) are generally ineffective, as is the [[needler]]. The [[MA5B Assault Rifle]] also typically takes too long to make a kill so other weapons are far more useful.
On Legendary, some players regarded Hunters as some of the most challenging enemies in the game. Inexperienced or careless players can fall victim to the Hunters' attacks, which, while easy to anticipate, are rather quick and powerful.
On Legendary, some players regarded Hunters as some of the most challenging enemies in the game. Inexperienced or careless players can fall victim to the Hunters' attacks, which, while easy to anticipate, are rather quick and powerful.
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A unique way to kill a Hunter, is to melee it over and over again and can be done to the front of the Hunter; however, it is highly recommended to hit from behind, as it is easier for them to attack what's in front of them.
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A unique way to kill a Hunter, is to melee it over and over again and can be done to the front of the Hunter; however, it is highly recommended to hit from behind, as it is easier for them to attack what's in front of them.
Another way to kill a hunter is to jump on the Hunter while he is doing a melee, and shoot the hunter's vulnerable back with a pistol, which would badly damage, if not kill, the hunter. However, often the range you jump would be so far that accurately shooting at the Hunter is difficult.
Another way to kill a hunter is to jump on the Hunter while he is doing a melee, and shoot the hunter's vulnerable back with a pistol, which would badly damage, if not kill, the hunter. However, often the range you jump would be so far that accurately shooting at the Hunter is difficult.
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Hunters are, like all other enemies in ''Halo: Combat Evolved'', extremely vulnerable to vehicle collisions. A [[Warthog]] can kill a Hunter instantly with even the slightest nudge or tap. This was due to the physics engine of the game, which could not determine the difference between a fast moving and a slow moving vehicle; hence all vehicle contact with an enemy on foot resulted in instant death. A Hunter could attempt a large leap away from the vehicle, however, which can sometimes result in the Hunter getting away temporarily. Be wary while trying this, as a Hunter's assault cannon shot can easily flip a warthog and damage the player.
Hunters are, like all other enemies in ''Halo: Combat Evolved'', extremely vulnerable to vehicle collisions. A [[Warthog]] can kill a Hunter instantly with even the slightest nudge or tap. This was due to the physics engine of the game, which could not determine the difference between a fast moving and a slow moving vehicle; hence all vehicle contact with an enemy on foot resulted in instant death. A Hunter could attempt a large leap away from the vehicle, however, which can sometimes result in the Hunter getting away temporarily. Be wary while trying this, as a Hunter's assault cannon shot can easily flip a warthog and damage the player.
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Interestingly in ''[[Halo PC]]'', if you don't move from your position while a Hunter is firing at you, it is very unlikely that it will hit you with its Assault Cannon.
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Interestingly in ''[[Halo PC]]'', if you don't move from your position while a Hunter is firing at you, it is very unlikely that it will hit you with its Assault Cannon.
=== ''Halo 2'' ===
=== ''Halo 2'' ===
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* Being hit by a grenade does little damage to a Hunter, but will disorient it, and may cause it to spin around 180 degrees and stand still for a couple seconds, leaving its weak spot exposed.
* Being hit by a grenade does little damage to a Hunter, but will disorient it, and may cause it to spin around 180 degrees and stand still for a couple seconds, leaving its weak spot exposed.
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The Hunters underwent a number of changes for ''[[Halo 2]]''. For example, they will react more aggressively to the loss of their bond brother. They appear in fewer numbers, and they are for the most part tougher and more dangerous than in ''Halo: CE''. They are also invulnerable to melee attacks, whereas in ''[[Halo: Combat Evolved]]'', melees would actually cause damage to the hunter.
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The Hunters underwent a number of changes for ''[[Halo 2]]''. For example, they will react more aggressively to the loss of their bond brother. They appear in fewer numbers, and they are for the most part tougher and more dangerous than in ''Halo: CE''. They are also invulnerable to melee attacks, whereas in ''[[Halo: Combat Evolved]]'', melees would actually cause damage to the hunter.
The most notable change is their new weapon: although similar to the old [[Fuel Rod Gun]]-like Assault Cannon, the new assault cannon fires a continuous beam of green incendiary gel rather than an arcing projectile. The weapon cannot fire as often, and it has a much lower velocity, making it easier to avoid. In addition, the Hunters are over 20% larger''[[The Art of Halo]]'', Creating a Virtual World and 10% slower, making it much easier to target. Their increased strengths go towards your advantage when playing as the Arbiter; the Hunters are then powerful and durable allies. Finally, the Hunters have much more health than the previous game.
The most notable change is their new weapon: although similar to the old [[Fuel Rod Gun]]-like Assault Cannon, the new assault cannon fires a continuous beam of green incendiary gel rather than an arcing projectile. The weapon cannot fire as often, and it has a much lower velocity, making it easier to avoid. In addition, the Hunters are over 20% larger''[[The Art of Halo]]'', Creating a Virtual World and 10% slower, making it much easier to target. Their increased strengths go towards your advantage when playing as the Arbiter; the Hunters are then powerful and durable allies. Finally, the Hunters have much more health than the previous game.
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If an enemy gets too close, the Hunter will attempt a clumsy but dangerous melee attack with its shield, severely injuring if not killing the enemy. Once its partner is killed, the Hunter becomes much more aggressive and will chase the player, attempting to avenge its partner's death by only melee attacks.
If an enemy gets too close, the Hunter will attempt a clumsy but dangerous melee attack with its shield, severely injuring if not killing the enemy. Once its partner is killed, the Hunter becomes much more aggressive and will chase the player, attempting to avenge its partner's death by only melee attacks.
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When battling the [[UNSC]] [[Marines]], one Hunter will engage the Marines in close combat, whilst the other will hang back and support with the [[Assault Cannon]]. If one of the Hunters dies, the other will occasionally leap forward and attempt to smash an enemy with its shield. If this attack connects, the foe on the receiving end of the blow will invariably die. Generally, Hunters have a harder time taking down marines than they had in Halo: CE, but that is because the health of marines has been increased drastically (they almost have 175% more health in normal difficulty than the Halo: CE marines.)
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When battling the [[UNSC]] [[Marines]], one Hunter will engage the Marines in close combat, whilst the other will hang back and support with the [[Assault Cannon]]. If one of the Hunters dies, the other will occasionally leap forward and attempt to smash an enemy with its shield. If this attack connects, the foe on the receiving end of the blow will invariably die. Generally, Hunters have a harder time taking down marines than they had in Halo: CE, but that is because the health of marines has been increased drastically (they almost have 175% more health in normal difficulty than the Halo: CE marines.)
During the last level of Halo 2, many players are relieved to find out that 2 pairs of Hunters are with them. Due to their amazing strength and size, it is logical to hide behind them and activate your camouflage to escape from being harmed (for beginners). However, on Legendary, some players go first, and take out as many Brutes as possible, so they won't have to deal with them later.
During the last level of Halo 2, many players are relieved to find out that 2 pairs of Hunters are with them. Due to their amazing strength and size, it is logical to hide behind them and activate your camouflage to escape from being harmed (for beginners). However, on Legendary, some players go first, and take out as many Brutes as possible, so they won't have to deal with them later.
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=== ''Halo 3'' ===
=== ''Halo 3'' ===
{{main|Halo 3}}
{{main|Halo 3}}
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[[File:20668064-Full.jpg|thumb|right|200px|Two Mgalekgolo on the level, [[The Storm (Level)|The Storm]].]]
[[File:20668064-Full.jpg|thumb|right|200px|Two Mgalekgolo on the level, [[The Storm (Level)|The Storm]].]]
[[File:1216053015 Hunter.jpg|thumb|right|A Mgalekgolo preparing its [[Assault Cannon]].]]
[[File:1216053015 Hunter.jpg|thumb|right|A Mgalekgolo preparing its [[Assault Cannon]].]]
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The Hunters in ''[[Halo 3]]'' are even more advanced then their ''[[Halo 2]]'' counterparts. They are even larger and much stronger, but appear less bulky.
The Hunters in ''[[Halo 3]]'' are even more advanced then their ''[[Halo 2]]'' counterparts. They are even larger and much stronger, but appear less bulky.
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The most notable feature of Hunters in [[Halo 3]] is that they work, react, and function very much as a pair. Their computer AI for the game allows the Hunters to seem very closely bonded to the other, finally creating the "bond brother" idea. In the game, they also do some things simultaneously, such as strike at an enemy behind together, which further displays their connections to each other. This "bond" is most noticeable in Halo 3, but somewhat appears in the previous two games as well.
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The most notable feature of Hunters in [[Halo 3]] is that they work, react, and function very much as a pair. Their computer AI for the game allows the Hunters to seem very closely bonded to the other, finally creating the "bond brother" idea. In the game, they also do some things simultaneously, such as strike at an enemy behind together, which further displays their connections to each other. This "bond" is most noticeable in Halo 3, but somewhat appears in the previous two games as well.
Flexible armor plating covers their previously vulnerable “stomach” areas. All melee attacks are faster and much deadlier, and these Hunters now anticipate enemies behind it and can attack them. If a grenade is thrown at a Hunter, it can strafe-jump away from the explosion.
Flexible armor plating covers their previously vulnerable “stomach” areas. All melee attacks are faster and much deadlier, and these Hunters now anticipate enemies behind it and can attack them. If a grenade is thrown at a Hunter, it can strafe-jump away from the explosion.

Mgalekgolo/Gameplay


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