Strategy:
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Pirth Outskirts is a 1v1 map. |
Pirth Outskirts is a 1v1 map. |
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==Strategies==
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==='''Strategy'''===
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*When playing as [[Sergeant]] [[Sergeant Forge|John Forge]], you can flatten the normally-protecting forests encompassing enemy bases and leave a wide open and probably unprotected hole in their defenses with which to storm troops through.
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*Anders and Cutter should almost always cue a supply pad, then purchasing a base on the free slots as soon as the match starts to boost production. A barracks would be the first or second building on the Expo (the new base) to make a marine which can be run into the base's nearby reactor.
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*It's best to leave the Rebel bases alone; you'll probably lose a few units trying to take the base, which can be detrimental later on. If you see your enemy attempting to take them, however, you may want to attack them while they are weak, because their units will have been killed or damaged while assaulting the base.
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*Forge can "double base" as well, but ONLY against another UNSC player, and that other player has to SUCK.
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*Because of the map's small size, UNSC players can set up a number of locked-down Cobras for base defense.
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*The Brute Chieftain and Arbiter can get a reactor early on and produce a few locusts which can easily overwhelm and UNSC base at 2:30.
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| + | *Prophet players will usually have trouble vs the UNSC since they can get the Gauss upgrade so quickly. |
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==Trivia== |
==Trivia== |
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Backlink: http://halo.wikia.com/index.php?title=Pirth_Outskirts&diff;=1149498&oldid;=prev